Welcome!

Green Tea Devs is a game development studio, started in December of 2010, who’s mission is to provide amazing experiences, whether it be the games we make or the assets we create.

Below you will find a description of our current project: The Nunderverse Engine!

Summary
The Nunderverse is a game engine being written by Green Tea Devs utilizing Microsoft’s XNA framework. The name describes exactly what the engine will be: an empty universe, waiting to be filled!

Features
Ease of Use
  • By choosing XNA, we are able to write the engine completely in C#, a very user friendly language, while still allowing us to have a cohesive and powerful architecture. XNA also removes a lot of stress from developers using our engine as Microsoft supports and updates the back-end, making sustainability a breeze.
  • A guide book is being produced in parallel with the engine that can be used as learning or teaching material. The book itself brings the user through the entirety of the game engine, explaining every feature along the way.
  • Full Doxygen documentation will be available for the engine and provides a slick, easy reference.
Speed
  • To achieve the maximum speed and the lowest possible memory profile, we use a heavily optimized, yet straightforward controller/behavior system.
  • Methods such as memory pooling are used to further optimize the engine.
  • Our controllers, and all of the optimizations and features found within the Nunderverse will be covered clearly, and in detail, in the guide book and documentation; so you won’t be interacting with a mysterious or opaque system!
Quick Turn Around Time
  • Our controller system doesn’t just give us great speed however, it also enables the user to create game systems and behaviors that can be built piece wise, allowing game developers to quickly prototype what they imagine, then convert these prototypes into finished, polished assets with nominal effort.
Versatility
  • Nunderverse will include fully featured, multi-mode physics and networking solutions, so your ideas are never constrained!
  • Full source: Want to make a change to the engine? Then do it!
  • Our controller system promotes reuse of code, by making the code base more modular.
Target Demographics
Startups, Small Teams and Indie Developers
  • These groups will love Nunderverse, as our engine will give them the freedom to work on the game without having to worry about the low level engineering. While at the same time, having full source and documentation allows them to easily make changes and additions that fit well into the existing architecture.
Educational Institutions
  • Full source and documentation, as well as the guide book will provide ample learning material. Extra material can then be provided to teachers for tips on teaching the concepts presented throughout the engine.
For an overview of some of our past work check out the portfolio page.
For any questions or comments feel free to contact Adam Maier.

E-mail: AdamPMaier@gmail.com
Phone: (978) 503-2797